![]() the number 1 tip I could give is there's more than one way to skin a cat, so experiment with different way of achieving the same results to broaden your choices when it gets down to complex rigging. You could even use a little filled shape to cover a line that moves as needed using smart bone controls. It looks like you might be using patch layers in places where you could simply hide a stroke with the hide edge or stroke exposure tool. You could also not use references but change the layer orders around instead. Personally I think using patches will add complexity to your rig - now that you can have animated layer ordering, layer references, and smart bones you probably don't need to use them at all, but it will take a shift in your methods of construction.įor example, you could have a layer reference of the hand that sits below the hair, you could automate the visibility of one or other layer using the rotation bone of the arm when it goes behind the body. Just wondering about why patches can't be used like that, and I was also curious if anyone else had any recommendations on different options I could try for stuff like this in the future. Outside of the tutorials, I'm just trying out things via trial and error. I don't understand most of the technical parts of how all this works, so any kind of insight would be appreciated. I just wanted to know if there's a reason that patch layers can't target switches and groups. Hair layer so that I got the following result that I wanted. ![]() The traditional hand-drawn animated drawings to the shift of computerized. Paint Bucket options Select a new color from the Style panel, similar to the way that you selected the color in the previous. Hair layer, going further down the layer order and editing it into the R. Animation is an art form undergone a sea change with the advancement of technology. The Fill option changes only the Fill color the Stroke option changes only the Stroke color and the Both option changes both the Fill and the Stroke color to those that you have selected in the Style window. I worked around it by editing the hair line out of the F. I've noted the same issue when trying to target something in a seperate group nestled inside the main bone layer I currently have everything in. Hand, but I'm unable to target it because it's a switch. I was thinking it'd be a simple matter of using a patch layer and targeting the R. Hair layer and how it'd get hidden behind it. Hand) so I could just alternate between gestures, but I noticed a problem when that hand would go over part of the F. I figured the easiest way to handle her hands for now would be to make a switch layer (R. ![]() I've been busy rendering a character, breaking all the various parts into multiple layers and using patches around the joints. I bought Anime Studio Pro 11 about two months ago. ![]()
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